Tuesday 22 September 2015

Ripple support as of 23/9

Ripple is getting new support in the aqua force clan booster, and I like what I am seeing.

Demise Ripple Orest

AUTO](RC):[Put this unit on the bottom of your deck] At the end of the battle that this unit boosted, if the number of your other [Rest] units with "Ripple" in its card name is two or more, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with "Ripple" in its card name from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

So this lets you search top 5 for a ripple after boost, assuming you have VG and at least another ripple. This lets us trade the trigger for more chance to find a proper unit or hitting the ride chain, find a persona, while recycling the trigger back. A great boon to consistency.

4k does not seem like much, but remember that the ride chain if ridden properly (extremely easy with Odysseus) are 8k/10k/11k respectively, which can hit conventional 12k/14k/15k breakpoints we need against another non vanilla vg. The legion also hits 22k assuming you have Pavroth in soul, so 26k is still an ideal breakpoint. Lastly You can still swing with this and Lavisse to make a 16k in a pinch, as long as its the 2nd column to attack. 7k will still hit 11k, 9k will hit crossrides for 13k, and 11k will hit 15k, which is 10k for most grade 2.

Rating: 7/10 Its an effect trigger that improves the consistency of the deck. definitely run 4. Mostly to fix terribly hands.
Flashing Ripple Odysseus

[ACT](RC)[1/Turn]:[Choose one of your other rear-guards, and put it into your soul] Search your deck for up to one card with "Ripple" in its card name with the same grade as your vanguard, ride it as [Stand], and shuffle your deck. If you rode, choose up to one card not named "Flashing Ripple, Odysseus" from your soul with the same grade as your vanguard, call it to (RC), and that unit gets [Power]+2000 until end of turn.

This ripple ride chain getting the Darwin treatment. As long as you can get this to RC, it doesn't matter if you hit the ride chain anymore as you can just fix it there and then.

Missed Sotirio? Just send Alecs back to soul and fix it, and get back that 8k defense.

Missed Pavroth? Ride it as required and call back out a tidal assault or Lavisse you were forced to ride and giving them 2k, making any 8k boost a huge 19k column.

Can also easily fetch Militiades or Genovious depending on whether opponent is grade stuck or not. Or just reride Militiades for another round of effects and legion.

Also note that you can only call same grade as VG, so no fixing column other than front row most of the time, and cannot loop indefinitely since you can't call another Odysseus.

Side not is that this hurts megacolony's VG stun, since it does not specify VG needing to be in stand to activate. It also get rid of gigaparalyzed units and call out new units (abeit mostly grade 3) so you can still have a decent attack turn.

(25/9) It has been brought to my attention that you can Infinitely recycle Militiades every turn with multiple Light Signal Penguin Soldier, similar to how kagero does it with the X. Wad you do is this:

1) Ride over Existing legion with Odysseus effect
2) SB legion and mate with Light Signal. Draw a card
3) Legion back the units you SB
4) Next turn use Odysseus to Ride Militiades again, call out Genovious in soul. Use Militiades' on ride effect if applicable
5) Call Light signal #2 OVER Genovious RG, SB 1st Light Signal and Militiades. Draw a card
6) Legion back Light Signal #1, Genovious and Militiades and 1 other cards. Light Signal #2 is now Light Signal #1
7) Repeat 4-6 whenever you have a Light Signal to call ad naussium, every turn

Rating: 9/10. Super consistent. No Brainer 4-of. Super derp with Light signal penguin soldier.

Turbulent Ripple. Lavisse

AUTO](RC):When this unit attacks, if the number of your other [Rest] units with "Ripple" in its card name is two or more, this unit gets [Power]+3000 until end of turn.

Few things to take away from this:
1) Its out Pseudo 12k sub-clan attacker, which all aggressive clans should have. In a pinch makes 16k column with Orest and Alecs.
2) Makes a 19k column with 7k booster to force 15k guard on 9k grade 2.
3) Its effect is not 1/turn, and stacks for the whole turn, meaning on Genovious or Militiades turns, you expect at least 6k power, which results in 22k column
4) Use with Odysseus you can make a 14k attacker on turn 2 by sending him in to ride Pavroth, then calling him out as a 11k, which gets +3k through effect to become 14k.

Rating: 7/10. Ain't flashy but serves the needs ideally. We still are not sure if we'll see a grade 1 version of this (as of 23/9), but hell it would be awesome. As of now this will do just fine.
Breaking Ripple, Miltiades

[ACT](VC): Legion21000 "Thundering Ripple, Genovious" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When this unit attacks a vanguard, if this unit is Legion, and if the number of [Rest] units in your front row is three or more, choose up to one of your rear-guards and [Stand] it, and Counter Charge (1). Then, if the number of [Rest] units in your back row is three or more, draw a card.
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card with "Ripple" in its card name from among them, reveal it to your opponent, put it into your hand, and put the rest into your drop zone.

So this can get quite confusing for many, and may look a little meh. But this is anything but meh.

We start by looking at the on ride effect; CB1 to top 3 for a ripple card, add up to one to hand, and the rest hit the drop zone. Being a legion based deck the drop zone filling is always welcome as we can save hand instead of committing cards to guard. It also helps search for another ripple, and since another 3 ripple cards are previewed, that makes a grand total of 28/49 cards in deck if you run 4 of everything, which is over 50% chance, a reasonable rate. Be it finding a RG to call, or grabbing a genovious to persona or stride, its a welcoming plus for aqua force who naturally lack in that department.

Militiades is also a 21k legion (due to being a revival legion for grade 3 genovoius). Which grants the deck access to some decent legion support like Anos(Pavroth does not need Alecs in soul for effect but we lose ride chain search), Milos(resist tidal assault), Starless (grade 2 Diamantes), Mola (10k vg booster) and tempest broader (costless unit swap) should u choose to run them. We also have access to Madew to retireve copies of Militiades or Genovious in drop zone, which is always a plus.

The legion based effect is a little trickier to understand. Basically its tailored to the ripple strategy of full field attack before using Genovious' persona to restand the entire field. Due to this we need to know that:

1) Attack order is RG/RG/VG (restand RG)/RG/RG
2) They usually will play mostly crits (maybe draw)
3) They have some of the scariest rush due to Pavroth and tidal assault, so they are aggressive in nature
4) They reward committing to a full field due to Genovious full field restand
4) There is no need for 4th attack enabler, as the grade 3 is the enabler, so space can be committed to ride chain.

The first part helps you meet the important 3 rested front row (on full field, legion have 4 units in front row, including the mate, so this helps meet Genovious condition). Even if you have just 1 16k column, you can still restand a unit to place triggers on (legion 2 units + rested front row). It also adds in a countercharge, making it easier to get Genovious 2 CB requirement. It becomes very relevant when you cant access a 2nd front row attacker, as we can stand a booster, and use genovious to stand the front row, although its quite undesirable for cost. This is due to Genovious being a limit break unit, so we won'y always have it available unless we run the enabler.

2nd part involves you having a full field and rewards you with a free draw if you can swing as a full field. This is actually the minor part of the effect as its never easy to full field as aqua force, particularly against retire clans. but if you managed to, you get to draw an extra card a turn, which puts this roughly on par with stride adding 3 cards to hand, minus a drive check, helping to dig further for a persona.
3rd part would involve after the attack end, and you have an opportunity to use Genovious' persona, whcih will restand the entire field for another 2 columns of attacks (and if stacia is behind VG with GB1, she can attack again as well). Again note that you need exactly 3 rested front row, so this is where the first legion effect comes into play in the event you have 2 front row RG. This is done after the attack, meaning that even if you did not have a persona in hand before attack, you still have 2 drive checks and Militiades draw effect to find it, as well as Orest to check top 5, increasing the odds greatly.

Rating: 8/10. Strong role player, helps them get small incremental advantage over multiple turns while providing legion support. Will likely bring back the ripple deck, in a good way (less of the grade stuck shenenigans Pavroth was, but more of a proper legion focused deck with ride chain).
Torrential Ripple, Podromos

[AUTO](VC):[Choose a face down card named "Torrential Ripple, Podromos" from your G zone, and turn it face up] When this unit's attack hits a vanguard, if you have a heart card with "Ripple" in its card name, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to two cards with "Ripple" in its card name from among them, call them to separate (RC), and shuffle your deck.

This is really good. Its cost no CB, it helps fuel the Field by potentially calling up to 2 ripple, granted we still not sure if any more grade 1 or 2 is going to be printed, so as of now... we have 28/49 ripples maximum, slightly over 50%, meaning likely at least 1 unit called. Its also a pressure on hit unit, meaning you don't have to flip until he actually hits. Best part he does not have to be the 3rd or 4th attack, so more reasons to go straight crits.

Rating: 9/10. Definitely play in ripple decks, but mostly as 3 of due to the nature of on hit, as we really only need this to go off once, and the 3rd is here incase the first miss.

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How I would go about building this deck? It kind of builds itself.

Grade 0: 17
1 Alecs
4 Orest
4 Sonic Sailor
4 Crit (or 4 Malikka for more consistency and possible columns)
4 Heal

Grade 1:
4 Odysseus
4 Sotirio
4 PG (Any will do, though TD PG would save lots of cash)
3 8k/LB4 enabler/Kelpie rider/Stacia (Depending on whether you want early rush, earlier Genovious or more Lambros/extra utility unit)

Grade 2: 12
4 Pavroth
4 Lavisse
4 Tidal Assault (No contest in rushing department)

Grade 3: 8
4 Genovious
4 Militiades

Grade 4:
2 Lambros (Always run at least 2, we dont have enabler outside of stacia or tidal assault)
3 Podromas (helps fill the field, its never gonna hit twice ever, so 3rd copy only if 1st one missed)
3 Madew (Recur back Genovious for persona)

Best part of this deck is everything works without striding, so opponent gains no real advantage for grade stuck.

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