Monday 25 May 2015

Card review and deck profile: Phantom Blaster Dragon (breakride)

Alright guys, this is going to be a hell of a long article, but I assure you that its going to be as informative as I can write. After the short teaser of a Phantom Blaster previewed, we finally get spoiled the full effect of the new SP GR: the return of Phantom Blaster Dragon (breakride)

http://cardfight.wikia.com/wiki/Phantom_Blaster_Dragon_(Break_Ride)


[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose three cards from your damage zone, turn them face up, and until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
[AUTO]:[Choose one of your rear-guards, and retire it] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.


Looks like old PBD got similar treatment as dragonic overlord. This has quite a wall of text. Its actually not that confusing; it has effects that require some form of payment.

1) When you ride over this unit, and have 4 damage, you may SB3 to gain the breakride skill. This grants you 10k power to the new Vg and grants the next skill to the new VG. If you failed to pay the SB3 or not at LB4,  you will miss the effect entirely.

Do note that SP does not have reliable ways to SC atm, at least without costing hand. Our only viable options is to ride over with another G3, howl owl, painter, and fiercebau. Fiercebau can be a tad unreliable as new sp tends to flood the board with a lot of G1, but its still a possible option.

Also this clashes with some support people run, like batswordbreakerdarkheart and aurageyser, and will cost your Gust blaster 10k power, assuming you blast away the ride chain. Extra precaution should be taken if you do not run a starter that can go into the soul, as that leaves you with only 3 soul to work with (including PBD) when you breakride.

2)If you paid for the breakride, in addition to the power, PBD will grant the new VG the ability to pay 3 RG when it attacks. If paid, first you get to draw 2 cards, and then unflip 3, and finally gain the glory effect for that one attack. Note that you only get the glory effect FOR THE ATTACK you pay the retire cost, NOT the entire turn. So if you were planning to use it with RPBA or RFD, you won't be able to double dip the glory effect.

The draw 2 does help you break even the retire cost if you retire a Charon or David, and help you have more options available.

The unflip 3 is interesting, allowing you to spam more CB during the early phase of the game. First prominent thing is that

3) On ride you get to trade a RG in play for any 'blaster' unit to add to hand from deck. Again this lets you toolbox for whichever blaster you need, similar to Fullbau Brave. You can tutor for your next G3 to ride, search for any of the G1 and G2 from the ride chain, or just search a G3 for stride fodder. Only thing to really note about this is that it is time sensitive to when you ride it, so the fodder have to be already in play by then, so make sure you planned for it.

So, who he works well with?

Many people will want to try this with an restanding VG, but the gimmicks to pull it off is insane. For both abyss and Raging form need to retire 3 other revengers, and this pretty much leaves you without aboard, even on ideal board situations. So I feel this isn't such a good idea as too many things have to go right.

He is very interesting with dragruler though. The dragruler play from PBD will allow for a very scary turn where you activate dragruler a few times, and you will get a very scary VG column, anywhere between 31k to 41k and cannot be guarded by G1 or above.

However, the most obvious one is he is completely tailor-made for his crossride overlord deck. The on ride effect makes it easy to fetch a copy of the crossride, while the unflip 3 ensures you will have the CB for the persona on that turn.The breakride makes overlord into a 33k 2 crit and glory effect, a very scary proposition considering any 8k boost brings it to 41k, and owl + bat brings it to a whooping 46k without giving up the crossride. Also similar to DO, he has the exact same name as his predecessor, meaning Javelin can search for him, and overlord gains the crossride if ridden over him. One very cute interaction in this deck is the overlooked Phantom Bringer Demon. In the past this is way over costed, but now that Charon and David exist, you can effectively trade them for a copy of the G3, which does open up options. Being a blaster he also benefits off all the support from legend deck.

G0 18
1 Fullbau (FVG)
1 Phantom Bringer Demon
4 heal
4 howl owl (draw)
8 crit

G1 15
4 PG
4 True Charon
2 Claudas
1 Nightmare painter
4 blaster javelin

G2 9
4 Macha
1 blaster dark
4 Dorint

G3 8
3 PBD (breakride)
1 PBD
4 PBO

G4
2 Grim Recruiter
4 Phantom Blaster Diablo
2 Aurageyser Dragon

This is an old PBO deck with some upgrades from G-era. Winning image would be to end the game with a breakride PBO and persona blasting, gaining a 31k+ glory and 2 crit. Failing that, you still have crossride defense and a reasonably good trigger ratio left in deck. You will realize this deck is rather light on counterblast except for PBO, so if you want to spend counterblast early on blaster dark or macha, just spam away since breakride will unflip 3 for use.



Dorint is there more as a 12k attacker with occasional upside of unflip + 22k column, letting you pull off another gambit if you are at 5 damage and have 2cb unflipped. Therefore i picked it over masquerade, but if you prefer some early aggression you can probably fit masquerade instead of dorint.

Claudas has a different purpose as in the legend deck. He is more often used as a 9k booster when you are on PBO, but you can still use him behind dorint to make a 22k column and a unflip. I would want to fit more in, but since charon is more important to the strategy, and you do not really need the unflip, i had to cut down to just 2 claudas. You can swap the numbers between them if it is to your preference.



Nightmare lets you 'cheat' the crossride defense if you had to ride PBO first by putting the breakride into soul. Its undesirable to do so, but on the long term the defense does add up in card advantage as these days people never really plan to go against crossride defense. Only played one as its for worst cast scenarios, and can be easily fetched with grim recruiter simply hitting the VG, and providing a booster to VG at the same time. Also it is important to note that this and owl allows you to use aurageyser prior to breakride and still keep PBD in the soul, keeping the 13k defense.



Demon requires a little more explanation. Demon lets you fetch more copies of your persona. You can trade Charon for another copy of PBO, or units like painter or javelin who are taking up back row and needs to be replaced with other units. This thins the deck further thin out the deck for your gambit turn by removing another G3 from the deck.  The CB cost is already quite light in this deck, and since the breakride already unflips 3, you don't really have to save CB for the big turn. In a pinch you can retire a charon, and still make a 16k column with this unit and either G3s or a dorint.



I ran the ride chain because it synergies with BPD quite well. The G1 can fetch the G2 if ridden or search for the breakride if called as RG. 6k still makes reasonable columns with dorint and blaster dark, and if used as booster for macha you will still get the search, which is what is more important. Blaster dark can be used early if you get rushed, and 10k base is quite good defense against rush so that they find it hard to punish you for more guard as compared to G2 9k. You only really need 1 copy as there is almost no way to damage check it if you ride javelin, and if you missed the ride chain you can still ride any other G2.

The deck can be is a bit slower because of GB1, but you can sit on 10k blaster dark quite safely for a turn without getting overwhelmed. Furthermore your GB1 RG do not have any important effects on call, so they can be called early to pressure if needed.

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