Thursday 16 April 2015

Card Review: Meteorkaiser Tribrute

Card Review: Meteorkaiser Tribrute

http://cardfight.wikia.com/wiki/Meteokaiser,_Tribrute



Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] When your rear-guard [Stand] due to an effect from one of your cards, you may pay the cost. If you do, that unit gets [Power]+2000 until end of turn, choose one of your opponent's rear-guards with [Power] less than or equal to that unit's [Power], and retire it.

First thing you realise is that its effect is very similar to previous GB-01 bosses muscle shriek and Musashi with a power based RG retire. This grants NG a option they sorely lacked: a way to retire back-row units. The bonus power allows for 9k to hit 11k VG un-assisted as well as ensure 7k G1s can either retire 9k G2 and help boost 12k attackers to next break point.

The trigger requirement is 1) need to stand a unit when this is your VG 2) need CB1 when the stand triggers. This is easily achievable with G-generation NG as they can force 1 stand effect for 1CB. The real issue comes when you have to go through 2CB for a retire through a forced stand, which means this is usually a once a turn thing.

However, there are few ways to force out stand effects through effects that cost no CB. 

1) Death army units: Combined with death army pawn to rest them during main phase, and bishop (1CB) and knight (on call) to restand them for cheap. This gives you time to play your unflippers and let trigger checking a G3 blow up more of your opponent's board with Guy and Lady.

2) Energy Girl: If you are not already running 4 of her in any nova deck that stride, I highly advise you do so, especially extreme battlers. She can generate +1 buffed attack just by boosting after all the stand effects, and for the low cost of using a 10k shield to boost (usually worth it if it force another attack through thats at least 10-15k guard). All without costing a single CB.

3) Combat phase unflips: 2 cards fall under this category: Starlight hedgehog and toolkit boy. Both works well in timing as you pay for tribrute ability before any of the unflip resolves. Only qualm being that hedgehog is a 8k that only triggers once, but toolkit can provide pressure in a deck that runs 12-16 stands to VG circle.

Verdict: 8/10

Overall i feel this is a good G-unit that NG should have. He probably is at most a 1-2 of in most decks to provide the retire utility. I am guessing in a devoted deck that plays around him, for example an asura deck with good g3 count and death army support, he can pretty much decimate your opponent's entire board. Overall a very Balanced effect and great utility.

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