Today I am going to look back at my proposed Magatsu Typhoon deck and propose changes to it based on what is previewed in GBT03. Now that everything is out, we have a clearer picture to work with and make the changes.
This is the current list since we last left it.
Grade 0: 17
1 Magatsu wind
4 heal
4 crit
4 draw
4 cat devil (sc +3k)
Grade 1:
4 Magatsu Breath
4 PG
3 Oboro Cart
3 Sukerock
Grade 2: 11
4 Magatsu Gale
4 Bloody Mist (10k Vanilla)
3 Royale Nova (Magatsu persona 12k attacker)
Grade 3: 8
4 Magatsu Storm
4 Magatsu Typhoon
Grade 4: 8
4 Shirayuki
2 Madu
1 Blizza
1 Kagamijin
Possible considerations
G0:
I am quite excited to add this to the deck. This greatly solves the consistency issue where you try to get as many copies of magatsu on the field as possible, as well as giving us the option to use Homura raider effectively. I will be replacing the draws with this as the deck is already quite hand conservative, and this gives the deck some needed aggression. Imagine fetching 2 copies of Typhoon by cloning the one you call out typhoon's effect, and then performing legion for a 16k booster and 2 16k attackers!
G1:
The new PGG is quite a godsend for newer people who want to try out Murakumo, as the older PG is really hard to find these days. The drawback of not being able to guard is mitigated by the fact you won't usually have a front row for them in the first place, and the extra unflip can mean 1 more use of oroboro wheel or possibly another storm's LB4.
Ataka is our new stride fodder. Now previously I was playing sunrock and oboro wheel for G1 slots, and although both have important roles to play, I would like to make room for at least 2 of these. Reason being that I'd rather drop this than any of the G3 to stride, as those G3 can be used as boosters or attackers on legion turn. 2 does not allow scroll to clone this for homura, but if you have to clone this to begin with, we are already in serious trouble. Besides that, cloning priorities should be given to magatsu units.
Notable mentions:
I like charcoal fox, but it has a few weakness in this deck. Firstly we do not have the ability to clone this guy on a whim. In a Yasuie deck this is extremely potent, but in the case here, we depend on a G1, a stand trigger, an on hit stride just to get extra copies, which can be hard to pull off at times. I rather focus more on the deck's winning image of a board flooded with magatsu. Second is he needs to be called in multiples to make good columns here, which again brings back to the 1st point. You can still run this if you don't like oboro wheel and sukerock, its personal preference, just make sure you have more train in the G-zone.
G2:
I really like this guy a lot. He finds a replacement for himself, adds cards to your hand's overall shield value, and can find another temporary front row attacker for you. Only problem is he is tad slow and fights for CB with storm, which should fine if I choose to add the unflipper stand and PGG and use less of storm's LB4, since it timing is terrible with its own legion skill. I will likely replace 10K vanilla with this as riding this means 1 more magatsu to work with on legion turn, and aids the deck's winning image overall.
With this unit, we can finally kiss nova goodbye. With our first turn during mid game spent striding, this will become more consistent than nova, as nova only works if you are the G2 or G3, and since we might not get to legion that soon, we may have to have a 5K unit stuck in hand for awhile. This does slow the deck down considerably, but it does smooth out consistency issues.
G3:
No changes here as I will want to max out on Magatsu. Yasuie is interesting, but overall for the winning image, I would stay away from this.
G4:
You definitely want to play at least a pair of this. If victoplasma and the ace has thought us anything, restanding strides with pretty restrictive drawbacks are very strong game enders. Its really up to personal preference here, as since this isn't a yasuie deck, I find it a challenge to get the effect off. Granted rune star and scroll makes it easier, its still hoops to jump through that isn't in this deck's nature. I find more often striding Shiraiyuki than the others just to and still have a board without hand commitment. I will only be running 2, but you can consider a full play set if it suits your preference.
On one hand I want to see my opponent get hit by a train. On the other hand I don't see myself striding this often. Granted it does Give you up to 1 additional attack, and barring G1, you probably wont call more than 1 of them if enemy drive check a damage trigger. So I'd say a niche 1 of would be good if your opponent is open to this option. For those who insist on running charcoal fox, you want to run more of this.
Proposed decklist:
Grade 0: 17
1 Magatsu wind
4 heal
2 crit
2 dart spider (unflipper)
4 hidden scroll (cloner)
4 cat devil (sc +3k)
Grade 1:
4 Magatsu Breath
4 White heron (PGG)
2 Oboro Cart (CB1 clone)
2 Sukerock (SB engine)
2 Ataka
Grade 2: 11
4 Magatsu Gale
4 rune star (clone self)
3 tokube (GB1 12k)
Grade 3: 8
4 Magatsu Storm
4 Magatsu Typhoon
Grade 4: 8
3 Shirayuki
1 Madu
2 Homura Raider
1 Ushimitsu train
1 Kagamijin
First thing to note is that this deck has slowed down quite a bit barring nut draws, which is fine as a deck that intends to legion a few times. The winning image is to weather down you opponent, and using big turn pushes with typhoon's legion effect for game. The strides are mostly utility options with the exception of Homura raider being a finisher. Trigger lineup is changed to 6stand/6crit to facilitate more pressure and utility in triggers.
And thats my take on the typhoon deck. Let me know your opinions on the comments, and hope to share more insights on polishing this deck.
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